package Application.UIEditApplication.def
{
	public class Def
	{	
		/**HomeMap**/
		public static const XML_HomeMapImgSrc : String = "assets/xml/homeMap_img_src.xml"; 
		public static const XML_HomeMapDataSrc : String = "assets/xml/homeMap000.xml";
		
		public static const URL_RefConfig : String = "assets/xml/RefURL.xml"; 
		
		/**加载配置文件**/
		public static const LOADCONFIG_PROGRESS : String = "LOADCONFIG_PROGRESS";
		public static const LOADPRELOADING_COMPLETE : String = "LAODPRELOADING_COMPLETE";
		
		/**加载资源**/
		public static const LOADSOURCE_PROGRESS : String = "LOADSOURCE_PROGRESS";
		
		public static const STAGE_SIZE_CHANGED : String = "STAGE_SIZE_CHANGED";
		public static const STAGE_ALIGN_MIDDLE : String = "STAGE_ALIGN_MIDDLE";
		public static const STAGE_ALIGN_MIDDLEX : String = "STAGE_ALIGN_MIDDLEX";
		public static const STAGE_ALIGN_MIDDLEY : String = "STAGE_ALIGN_MIDDLEY";
		public static const STAGE_ALIGN_TOP : String = "STAGE_ALIGN_TOP";
		public static const STAGE_ALIGN_BOTTOM : String  = "STAGE_ALIGN_BOTTOM";
		public static const STAGE_ALIGN_LEFT : String = "STAGE_ALIGN_LEFT";
		public static const STAGE_ALIGN_RIGHT : String = "STAGE_ALIGN_RIGHT";
		
		/**Deep**/
		
		public static const Deep_Scene : int = 0;
		public static const Deep_UI_Main : int = 1;
		public static const Deep_Wnd_Main : int =2;
		
		public static const APPLICATIONFACADE:String = "APPLICATIONFACADE";
		public static const PreloadingScene:String = "Facade_Preloading";
		
		/**uiId**/

		
		/***Notification***/
//		/**common**/	
		public static const UI_CREATE : String = "UI_CREATE";
		
		public static const MOUSE_HANDBOXCLASSCHANGED : String = "MOUSE_HANDBOXCLASSCHANGED";

	}
}